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Copy animation to skeleton spine2d
Copy animation to skeleton spine2d




copy animation to skeleton spine2d

Select the Mesh in the Components window, and then in the Details panel, set the Anim Class to UE4_Mannequin_Skeleton_AnimBlueprint. Open the ThirdPersonCharacter1 Blueprint from Step 1 and delete all the nodes in the Event Graph. In the Content/Mannequin/Character/Mesh folder, right-click the SK_Mannequin and under Create, select Anim Blueprint and use the default naming convention. In the Content/ThirdPersonBP/Blueprints folder, duplicate the ThirdPersonCharacter Blueprint using the default name. In this how-to, we use the Copy Pose From Mesh node to copy the player's animations onto another Skeletal Mesh. Using the Copy Pose From Mesh Animation Blueprint node and a little bit of Blueprint Visual Scripting, you can reference a Skeletal Mesh Component and copy whatever pose is being used to another Animation Blueprint for a different Skeletal Mesh.

copy animation to skeleton spine2d

When working with animated characters, there may be times when you want to apply the same animation data to an entirely different character.






Copy animation to skeleton spine2d